|
Post by tzeen on Jun 23, 2008 3:57:46 GMT -5
This Thread will cover all of the Dark Armour cards my Seth, The Gate Keeper character will be using. This is a Work In Progress thread, as i may add or edit some cards until they're all sorted, balanced, and approved by the admin
|
|
|
Post by tzeen on Jun 23, 2008 6:19:25 GMT -5
Name of Card: Dark Armour Factory Owner: Seth, The Gate Keeper Attack: Defence: Effect: This Card is unaffected by “Curse of Dark Armour”. Pay 1000 LP to activate this card. Other Field Spells cannot be played. All Dark Armour monsters can 500 attack points. A player can pay 500 LP to Return a Dark Armour card from their graveyard to the field (face up in attack or defence mode if monster, face down in a spell/trap zone if not). Type: Field spell Underline One: Duel Monsters or Dungeon Dice Monsters
|
|
|
Post by tzeen on Jun 23, 2008 6:19:48 GMT -5
Name of Card: Curse of Dark Armour Owner: Seth, The Gate Keeper Attack: N/a Defence: Na Effect: This can only be activated when both players have only 1 monster on the field, and this card’s controller’s Monster is a Dark Armour card and the opponent’s is not. Both players are limited to 1 monster on the field, and if their monster is destroyed, they can immediately special summon a new monster to the field, as long as it shares at least 2 words in its name with the destroyed monster and is the same level or lower. This card is Unaffected by spells, traps, or effect monsters. Type: Continuous spell Underline One: Duel Monsters or Dungeon Dice Monsters
|
|
|
Post by tzeen on Jun 23, 2008 6:20:36 GMT -5
Name of Card: Dark Armour Slash Owner: Seth, The Gate Keeper Attack: N/a Defence: N/a Effect: Can only be activated if “Dark Armour Sword” is on your side of the field. Tribute “Dark Armour Sword” to destroy all monsters on the field, and deal damage to your opponent equal to half the attack points of "Dark Armour Sword" before you tributed it. You cannot attack this turn with any monsters, or next turn if this is activated in your opponent’s turn. Type: Quick-Play spell Underline One: Duel Monsters or Dungeon Dice Monsters
|
|
|
Post by tzeen on Jun 23, 2008 6:20:53 GMT -5
Name of Card: Dark Armour Sword Owner: Seth, The Gate Keeper Attack: 0 Defence: 0 Effect: Gains 500 attack points for every Dark Armour card on the field. May attack your opponent’s LP directly if it has 1000 or less attack points. Dark Armour Sword cannot be destroyed in battle as long as you reveal a Dark Armour card from your hand when Dark Armour Sword would be destroyed in battle. Type: Dark/Dark Armour Effect Lvl4 Underline One: Duel Monsters or Dungeon Dice Monsters
|
|
|
Post by tzeen on Jun 23, 2008 6:21:14 GMT -5
Name of Card: Dark Armour hammer Owner: Seth, The Gate Keeper Attack: 1500 Defence: 0 Effect: “Dark Armour hammer” may decrease its attack points by 500 until the end of the battle, in which case it automatically destroys its opponent in battle, before damage calculation. Decrease any LP damage the controller of this card would suffer by battles involving “Dark Armour Hammer” to 0 Type: Dark/Dark Armour Effect lvl4 Underline One: Duel Monsters or Dungeon Dice Monsters
|
|
|
Post by tzeen on Jun 23, 2008 6:21:33 GMT -5
Name of Card: Dark Armour Shield Owner: Seth, The Gate Keeper Attack: 0 Defence: 2600 Effect (This doesn't have to be filled in): All spells and traps without "Dark Armour" in their name are negated. Each time a Spell or Trap is negated by this card, the controller of that spell or trap may choose and use one of the following; .Draw 2 Cards, then discard 2 cards. .Gain 1000 lifepoints and your opponent draws a card. .Draw a card. Type: Dark/Dark Armour Effect lvl4 Underline One: Duel Monsters or Dungeon Dice Monsters
|
|
|
Post by tzeen on Jun 23, 2008 6:21:51 GMT -5
Name of Card: Dark Armour Blacksmith Owner: Seth, The Gate Keeper Attack: 2600 Defence: 2000 Effect: This card cannot be normal summoned or set, this card can only be special summoned from your hand by revealing 3 “Dark Armour” cards from your hand with different names while “Dark Armour Factory” is on the field. This card gains 200 attack points for every Dark Armour card on your side of the field or in your graveyard, and cannot attack unless you reveal 2 “Dark Armour” cards in your hand, and remove 2 “Dark Armour” Cards from your graveyard. Pay LP equal to the level of a Dark Armour monster in your hand *200 to special summon that monster to the field; this effect is not affected by the effect of “Curse of Dark Armour”. Type: Dark/Dark Armour Effect lvl10 Underline One: Duel Monsters or Dungeon Dice Monsters
|
|
|
Post by tzeen on Jun 23, 2008 6:22:18 GMT -5
Name of Card: Dark Armour Cursed Helm Owner: Seth, The Gate Keeper Attack: N/a Defence: N/a Effect: When this trap is activated, select a player. That player draws 2 additional cards each of their turns, but removes all non-monster cards they draw from play. For each card they remove from play via this effect, they may special summon an additional level 4 or lower monster from their hand that turn, these monsters cannot attack on the turn they are summoned. Type: Continuous Trap Underline One: Duel Monsters or Dungeon Dice Monsters
|
|
|
Post by tzeen on Jun 23, 2008 6:22:37 GMT -5
Name of Card: Dark Armour Summoning Owner: Seth, The Gate Keeper Attack: N/a Defence: N/a Effect: This card is not affected by “Curse of Dark Armour”. Both players select up to 3 level 4 or lower monsters from their hands, decks or graveyard, which must share at least 2 words in their names, and summon them to the field face up. Players cannot select multiple copies of the same card, or select a card of the same name as one already on the field. These monsters cannot attack on the turn they are summoned, and cannot be used as tributes. (Monsters summoned by this cannot attack on the controller’s turn, so if used in your turn opponent cannot attack with them, if used on their turn you cant attack in your’s.) Type: Quick-Play spell Underline One: Duel Monsters or Dungeon Dice Monsters
|
|
|
Post by tzeen on Jun 23, 2008 6:22:52 GMT -5
(And finally, this card, because we all know an evil villain like this needs a "Lose their Soul" card, and we all hate long, drawn out duels! ^_^ )
Name of Card: Dark Seal of The Shadow Realm Owner: Seth, The Gate Keeper Attack: N/a Defence: N/a Effect: This card is not affected by Spells, Traps or Effect Monsters, and cannot be played before the 15th turn of the duel (each player's turn is counted seperately). Both players select 5 cards from their decks, remove the rest from play, then send all other cards on the field to the graveyard. No monster can attack on the turn it is summoned, and all monsters on the field gain 1000 attack points, or 2000 if they are attacking directly. The loser of this duel is sent to the Shadow Realm. Type: Field Spell Underline One: Duel Monsters or Dungeon Dice Monsters
|
|